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One of the pioneers of using Virtual Immersive Learning Environments was the Department of Defense where it was found that users had a better recall of facts information and spoken text more accurately than printed text. This was further reiterated by a host of Educational researchers from Dr.Chris Dede at Harvard,  to White ( 1992), Bransford, Brown Cocking (2000), Linn ( 1997, 2003), Rickard ( 2004) , Munger ( 2005 ) and others.

The Federation of American Scientists/ESA/NSF Summit on Educational Games 2005 also pointed out that students remember only 10% of what they hear,20% of what they read, 30% if they see related Visuals and 50% if they watch someone do while explaining BUT 90% if they do it themselves even as a simulation !

It is the success of these research efforts and similar extremely effective implementations in the Corporate world, that Aten Intelligent, brings to create more meaningful learning experiences for our Children.
The verdict is out that computer-based interaction can contribute toward pedagogical learning at the formative ages of adolescence (Wartella, et al, 2002).

Simulations/computer-based models are an extremely powerful resource for the advancement and application of science learning (Linn, 1997; 2003)

Students immersed in interactive computer ‘microworlds’ may acquire hands-on and minds-on experiences that allow them to develop a deeper understanding of science concepts (White,1992; Bransford, Brown & Cocking,2000).

Rickard (2004)-gaming provides learners the opportunity to learn by doing, experience situations first-hand, and role-play.

This notion was again supported by research that suggested that online gaming an open a door to computer literacy, “leading to potential technology careers” (Chue, Hetter, Edidio, and Mishra, 2004).

Munger (2005) reported that video games improved student performance in reading comprehension, spelling, and math.?

Dr. Chris Dede

http://isites.harvard.edu/icb/icb.do?keyword=chris_dede

http://www.gse.harvard.edu/faculty_research/profiles/profile.shtml?vperson_id=311

http://rezedhub.ning.com/forum/topic/show?id=2047896:Topic:3042

http://bit.ly/ezBpBo

http://knowledgeloom.org/gmott/cdede_intvw.html

http://gl2010.wikispaces.com/file/view/short+Dede+1-1.pdf

White

http://thinkertools.org/Pages/who.html

http://depts.washington.edu/edtech/FrederiksenWhiteGut.pdf

http://cuip.uchicago.edu/~cac/nlu/tie512win10/articles/ThinkerTools%20Causal%20Models%20Conceptual%20Change%20and%20Science%20Education.pdf

John D. Bransford, Ann L. Brown, and Rodney R. Cocking

(How People Learn: Brain, Mind, Experience, and School Committee on Developments in the Science of Learning)

http://en.wikipedia.org/wiki/John_D._Bransford

http://www.facebook.com/pages/John-D-Bransford/143501802328808

http://faculty.washington.edu/bransj/

http://en.wikipedia.org/wiki/Ann_Brown

http://texts.cdlib.org/view?docId=hb1r29n709&doc.view=frames&chunk.id=div00007&toc.depth=1&toc.id=

http://www.facebook.com/people/Ann-L-Brown/1660483354

http://www.nap.edu/openbook.php?record_id=9853&page=349

http://hopper.unco.edu/hauk/med700/HPL_Chapters3-4-5-ebook.pdf

http://books.google.co.in

Robert l Linn

http://www.colorado.edu/education/faculty/robertlinn/

http://www.colorado.edu/education/faculty/robertlinn/vitae.html

http://www.cse.ucla.edu/about/ssearch.asp?staff=linn

http://research.cse.ucla.edu/Reports/TECH490.pdf

http://www.aera.net/uploadedFiles/Journals_and_Publications/Journals/Educational_Researcher/3207/3207_03PresAddress.pdf

http://www.bookfinder.com/author/robert-l-linn/

Dr Tony Rickards

http://www.adwc.hct.ac.ae/mathcon2007/bio_tony_rickards.asp

http://smec.curtin.edu.au/staff/rickards.cfm

http://www.springerlink.com/content/73611n514040jq62/

http://tue.academia.edu/PerrydenBrok/Papers/170381/The_Australian_science_teacher_a_typology_of_teacher-student_interpersonal_behaviour_in_Australian_science_classes

Munger

http://scienceblogs.com/cognitivedaily/2005/04/can_video_games_stimulate_acad.php

 

Latest News

Aten Inc is one of the finalists for the MacArthur Digital & Learning Media Competition 2010 Finalists.
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Aten Inc selected as semi finalists for the National Board of Medical Examiners (NBME ) Centennial Prize Competition 2015.
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Gov. Perdue roundtable discussion - CEO, Thomas K Vaidhyan
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Thomas Vaidhyan: CEO, Aten Inc. Interview with Douglas Crets
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CEO Thomas K. Vaidhyan’s interview by Duke University Radio WXDU 88.7
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Community Outreach

Jake Crane, Game Designer speaks Chapel Hill,  sophomores at SOAR event on careers in Game Design, Development and Testing.
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Aten Inc., based in Research Triangle Park, are working with students and teachers in Durham Public Schools on the development and testing of virtually immersive training simulations.
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A10ED partners with HOLLA of Wadesboro.
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As part of The First Gentleman’s Students – This news to be shown under community outreach.
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A10ED involves over 25 students from Durham Public Schools School of Engineering in their new Gen Z STEM Grand Challenger.
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